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Table of Contents
  • Reference Manual Contents - Page

    5
  • Glossary of terms

    12
  • QUICK START

    13
  • Programming cues and chases

    14
  • Programming palettes

    15
  • SETTING UP AND USING THE CONSOLE

    17
  • Connecting mains power

    20
  • Titan healthcheck

    21
  • Other connections

    22
  • Workspace windows

    23
  • Saving workspaces

    25
  • The menu area of the touch screen

    27
  • The toolbar

    28
  • The heads-up display (hud)

    29
  • Key profiles

    30
  • Key macro buttons

    31
  • Keyboard shortcuts

    32
  • Installing titan simulator

    33
  • Running titan simulator

    34
  • Manual save and load

    35
  • Autosave

    36
  • PATCHING

    37
  • Patching dimmers

    38
  • Patching moving light fixtures

    39
  • Visualiser auto patch

    41
  • Patch view

    42
  • Changing dmx address using patch menu

    43
  • Setting legends

    44
  • Fixture exchange

    45
  • Update personalities

    46
  • Copying or moving a patched fixture

    47
  • Advanced options

    48
  • Freeze fixtures or attributes

    49
  • CONTROLLING DIMMERS AND FIXTURES

    51
  • Setting fixtures to a start position (Locate)

    52
  • Clearing selection

    53
  • Fixtures with multiple cells/subfixtures

    54
  • Changing attributes using the wheels

    55
  • Setting attributes using the touch screen

    56
  • Setting attributes from the softkeys

    59
  • Selecting fixtures and dimmers by number (Channel)

    60
  • Selecting using a pattern

    61
  • Selecting fixtures which are in a palette or playback

    62
  • Fixture Order and Fixture Layout in groups

    64
  • Stepping through selected fixtures one at a time

    65
  • Align fixtures

    66
  • The channel grid window

    69
  • The fixture tools / menu latch button

    70
  • Lamping fixtures on and off

    71
  • PALETTES

    73
  • Creating palettes

    74
  • Quick record

    76
  • Recalling palettes

    78
  • Setting palettes to all fixtures in a playback

    79
  • Updating palettes used in a playback

    80
  • Timing palettes

    81
  • Master Time for palettes

    82
  • SHAPES AND PIXEL MAPPER EFFECTS

    83
  • Creating effects

    84
  • Changing size and speed of a shape

    85
  • Changing the phase of a shape across multiple fixtures

    86
  • Creating pixel mapper effects

    87
  • Editing shapes and effects in cues

    90
  • Selecting a running shape to edit

    91
  • Overlaying effects

    96
  • Creative use of fixture layouts

    98
  • Other Layout Editor tools

    102
  • Playback Order and Priorities

    103
  • Displacement and Layer Properties

    107
  • Spawn and Pre-Spool

    110
  • Creating a cue

    115
  • Quick build cues

    117
  • Playing back a cue

    118
  • Speed Masters

    119
  • Editing a cue by merging

    120
  • Updating stored values and palettes used in a cue

    121
  • Using parts of existing cues - the Include function

    122
  • Removing attributes from cues using "off

    123
  • Copying or moving a cue

    124
  • Cue timing

    125
  • Changing fixture order

    127
  • Release mask

    128
  • Locking a playback onto a handle

    129
  • CHASES

    131
  • Playing back a chase

    132
  • Connecting a chase for control

    133
  • Manually controlling the steps of a chase

    134
  • Opening a chase for editing

    135
  • Copying or moving a chase

    136
  • Individual cue times in chases

    138
  • Loop/Stop on Final Cue

    139
  • Renumber cues

    140
  • CUE LISTS

    141
  • Changing legends for cues in a cue list

    143
  • Running a key macro from a cue list

    144
  • Cue List playback

    145
  • Editing cue lists

    146
  • Using Update to change tracked cues

    147
  • Editing a cue list while recording

    148
  • Copying or moving a cue list

    149
  • Cue linking & link offset

    150
  • Fixture overlap

    151
  • Running a cue list to timecode

    152
  • Fader mode

    154
  • Tracking

    155
  • Assignable master faders

    157
  • Speed masters

    158
  • Preset playbacks

    159
  • Blind mode

    160
  • View menu

    161
  • Midi or dmx remote triggering

    162
  • Classic Pearl MIDI triggers

    164
  • REMOTE CONTROL

    165
  • Console setup

    166
  • Operating the remote

    167
  • Fixture list

    168
  • Troubleshooting

    169
  • USER SETTINGS AND OTHER OPTIONS

    171
  • Saving workspaces

    172
  • Compatibility windows for Pearl Expert shows

    173
  • Creating and editing key profiles

    174
  • Selecting a Key Profile

    176
  • Display setup

    178
  • Titannet overview

    180
  • Upgrading the software

    184
  • After Installation

    185
  • Front panel button mapping for BIOS

    186
  • WORKING WITH FIXTURE PERSONALITIES

    187
  • Updating the personality library on the console

    188
  • Requesting a new fixture personality

    189
  • NETWORKING THE CONSOLE

    191
  • Setting up dmx outputs

    192
  • Setting up an art-net system

    193
  • Connecting to a simulator with acdi

    195
  • Using Active Fixtures with CITP

    196
  • Example citp setup

    197
  • Choosing an IP address and Subnet Mask

    198
  • Private ip address ranges

    199
  • USING DIFFERENT AVOLITES CONSOLES

    201
  • Programming features in Titan

    202
  • RELEASE NOTES

    205
  • Known issues

    217
  • GLOSSARY OF TERMS

    219
  • INDEX

    225

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